E R I C R E M I G I N O
P R O G R A M M E R & G A M E D E S I G N E R

The Global Institute of Forensic Research (GIFR) contracted Little Arms Studios to develop an Electronic Assessment & Report System (GEARS). GEARS contains a collection of assessment tools such as the Static-99R which can be used with the app or online to assess patients. I was the architect and engineer of the back-end for GEARS and ensured it was HIPPA and GDPR compliant.

GIFR GEARS

Little Arms Launcher

Zephyr

My primary responsibility at Little Arms Studios is to architect and engineer back-end solutions on Amazon Web Services for their flagship product Zephyr. Alternatively, I also co-wrote and support the Little Arms Launcher with Dane Fitzmaurice, which we built using Electron.

I am a high energy, result-oriented leader, with an entrepreneurial attitude. I have a black belt in tae kwon do & hapkido. I built my first computer when I was seven years old. I learned my first programming language when I was in fourth grade. I profited off my first game, an online text based MUD, which I programmed when I was only thirteen. For me, picking up a new programming language feels very natural. I graduated early from George Mason University in the winter of 2013, with a degree in Computer Game Design. I offer outstanding back-end, REST api, and networking solutions; as well as programming, presentation, communication and team management skills. My current favorite programming language to work in is Rust. I am currently looking for new opportunities to surround myself with like-minded brilliant programmers to improve my programming expertise. I also love rock-climbing, have a passion for EDM, and play the guitar.

Me

Skills

Programming & Development

8+years

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Timeline

2018

Formed Systematical Inc. with Dane Fitzmaurice & Jack Pitman

2017

Started Working at Little Arms Studios LLC

2016

Started a profitable online store on eBay called Glitchy Games.
Started working at Fractal (now Frink) Inc. programming a crypto currency in Rust.

2015

Beard & Maze are granted publishing rights on STEAM (Bruxe)
Lead Instructor at Robinson High School (8- Sessions) teaching Game Design
Lead Instructor for Game Design & Programming at the Mason Game & Technology Academy

2014

Programmed RxRef, SharkPark, Beard, & Maze (Bruxe)

2013

Founded Bruxe Studios Inc.
Graduated from George Mason University a member of the National Society of Collegiate Scholars & Deans List
Programmed FPS Russia & Techno Kitten Adventure (Android Versions) at Zaah On Campus

2010

Began Attending George Mason Univeristy
Graduated from Avon High School - CT a member of the National Honors Society

2006

Released 1st Multi User Dungeon (MUD)

1991

Born

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Systematical

Little Arms Studios

Global Institutie of Forensic Research

Fractal/Frink

Rust & C# Projects

Beard

Maze

FPS Russia

Techno Kitten Adventure

Maze

PC & Mobile


Synopsis

Prepare to be a-maze-d. Not really, maze is a huge, pretty hopeless experience. You're a little blue-green dot that has to find your way out. It's not for everyone, but it can be quite addicting. There are even some redeemable factors. The idea that your friends are trying to solve the same maze adds a neat social dynamic. I believe, beating it would be pretty glorious. It was Steam Greenlit, and released on iOS and Android.

iOS
Android
Steem Greenlit

My Role

I programmed everything using C# and Unity3d. I also open sourced some of the code on Github.

Maze Code

Techno Kitten Adventure

Android

Synopsis

Techno Kitten Adventure was a largely unoptimized Unity game for the iPhone. While working for Zaah on Campus, my team fixed the game within a couple months, and programmed the Android version in Unity3d with C#. It was a wide success in the IOS & Android stores. Techno Kitten Adventure has over 500,000 downloads with a 4 star average rating. Truly one that you can call an instant hit. Zaah had positioned themselves at the height of the viral kitteh meme and captured a niche market. Check it out, but be careful the music is likely to cause a headache.

Techno Kitten Adventure.com
iOS
Android

My Role

C# & Unity3d Programmer

FPS Russia

Android

Synopsis

FPS Russia was a needed to be optimized C#, Unity3d mobile game. While I worked at Zaah on Campus, a Zaah Technologies subsidiary, my team was tasked with revisions. In a short time we produced the necessary changes to fix the game. I was the lead programmer. The game has great reviews overall.

FPS Russia.com
iOS
Android

My Role

Lead programmer, C# & Unity3d

Beard

PC Game

Synopsis

Beard is a 2D platforming adventure game developed by Bruxe Studios. The game utilizes procedural generation to create original terrain and landmark positions. At conception we wanted to create a Super Mario experience with player encounters. However, development suffered from feature creep. We were constantly redefining the game to reach new potential. We also sidetracked ourselves building a Kickstarter campaign and spent time working with outside clients. We needed more incremental prototypes and a far more concise minimal viable product. Despite those mistakes, a lot of hard and great work went into this, and an incredible learning experience came out of it.

Steem Greenlit
Dev Blog

My Role

I handled the business side of things as well as developing in C# and Unity3d. I took charge of programming the player controls, interactions, camera system, and item system. I've uploaded the prototype executable for anyone who wants to give it a run. If the game freezes trying to generate the level, just exit and try re-launching the executable. With the permission of all the members on the project, I also open sourced some of the systems I did below.

Beard Linux
Beard Mac
Beard Windows
Beard Camera System
Beard Player Scripts & Controls

REST API Boilerplate

A basic REST api boilerplate written in rust split into 3 pieces. It requires an AES encryption server running to decrypt the oAuth tokens. The oAuth setup isn't true oAuth yet since the scopes don't have glob patterns. Nevertheless it's a great starting point.

github.com/kickthedragon/rest-server-framework-rs
github.com/kickthedragon/rest-api-data-types
github.com/kickthedragon/rest-api-data-utils
github.com/kickthedragon/aes-encryption-server

NTRU

I wrote a C# wrapper for the NTRU C library, a quantum resistant encryption library.

github.com/kickthedragon/NTRU-Sharp

NTRUMLS

I wrote a C# wrapper for NTRUMLS C library, a quantum resistant signing library.

github.com/kickthedragon/NTRUMLS-Sharp

Fractal Inc. (now Frink)

Crypto Currency

Fractal (now Frink) is creating a digital currency called FRINKS, designed to be evenly distributed among its users. It's primary goal was to use its currency in a sybil detection algorithm to solve identity verification issues prevalent in the crypto currency world. I co-founded the company with Matt Czarnek and Iban Eguia. Using Redis and Rust, I contributed to the development of the REST api (server and client) as well as the website. I also wrote the corporate profile and other business documents.

frink.global
alt : Eric_Remigino_Resume.pdf
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