The Global Institute of Forensic Research (GIFR) contracted Little Arms Studios to develop an Electronic Assessment & Report System (GEARS). GEARS contains a collection of assessment tools such as the Static-99R which can be used with the app or online to assess patients. I was the architect and engineer of the back-end for GEARS and ensured it was HIPPA and GDPR compliant.
GIFR GEARSMy primary responsibility at Little Arms Studios is to architect and engineer back-end solutions on Amazon Web Services for their flagship product Zephyr. Alternatively, I also co-wrote and support the Little Arms Launcher with Dane Fitzmaurice, which we built using Electron.
Formed Systematical Inc. with Dane Fitzmaurice & Jack Pitman
Started Working at Little Arms Studios LLC
Started a profitable online store on eBay called
Glitchy Games.
Started working at Fractal (now Frink) Inc. programming a crypto
currency in Rust.
Beard & Maze are granted publishing rights on STEAM (Bruxe)
Lead Instructor at Robinson High School (8- Sessions) teaching
Game Design
Lead Instructor for Game Design & Programming at the Mason Game &
Technology Academy
Programmed RxRef, SharkPark, Beard, & Maze (Bruxe)
Founded Bruxe Studios Inc.
Graduated from George Mason University a member of the National
Society of Collegiate Scholars & Deans List
Programmed FPS Russia & Techno Kitten Adventure (Android Versions)
at Zaah On Campus
Began Attending George Mason Univeristy
Graduated from Avon High School - CT a member of the National
Honors Society
Released 1st Multi User Dungeon (MUD)
Born
Prepare to be a-maze-d. Not really, maze is a huge, pretty hopeless experience. You're a little blue-green dot that has to find your way out. It's not for everyone, but it can be quite addicting. There are even some redeemable factors. The idea that your friends are trying to solve the same maze adds a neat social dynamic. I believe, beating it would be pretty glorious. It was Steam Greenlit, and released on iOS and Android.
iOSI programmed everything using C# and Unity3d. I also open sourced some of the code on Github.
Maze CodeTechno Kitten Adventure was a largely unoptimized Unity game for the iPhone. While working for Zaah on Campus, my team fixed the game within a couple months, and programmed the Android version in Unity3d with C#. It was a wide success in the IOS & Android stores. Techno Kitten Adventure has over 500,000 downloads with a 4 star average rating. Truly one that you can call an instant hit. Zaah had positioned themselves at the height of the viral kitteh meme and captured a niche market. Check it out, but be careful the music is likely to cause a headache.
Techno Kitten Adventure.comC# & Unity3d Programmer
FPS Russia was a needed to be optimized C#, Unity3d mobile game. While I worked at Zaah on Campus, a Zaah Technologies subsidiary, my team was tasked with revisions. In a short time we produced the necessary changes to fix the game. I was the lead programmer. The game has great reviews overall.
FPS Russia.comLead programmer, C# & Unity3d
Beard is a 2D platforming adventure game developed by Bruxe Studios. The game utilizes procedural generation to create original terrain and landmark positions. At conception we wanted to create a Super Mario experience with player encounters. However, development suffered from feature creep. We were constantly redefining the game to reach new potential. We also sidetracked ourselves building a Kickstarter campaign and spent time working with outside clients. We needed more incremental prototypes and a far more concise minimal viable product. Despite those mistakes, a lot of hard and great work went into this, and an incredible learning experience came out of it.
Steem GreenlitI handled the business side of things as well as developing in C# and Unity3d. I took charge of programming the player controls, interactions, camera system, and item system. I've uploaded the prototype executable for anyone who wants to give it a run. If the game freezes trying to generate the level, just exit and try re-launching the executable. With the permission of all the members on the project, I also open sourced some of the systems I did below.
Beard LinuxA basic REST api boilerplate written in rust split into 3 pieces. It requires an AES encryption server running to decrypt the oAuth tokens. The oAuth setup isn't true oAuth yet since the scopes don't have glob patterns. Nevertheless it's a great starting point.
github.com/kickthedragon/rest-server-framework-rsI wrote a C# wrapper for the NTRU C library, a quantum resistant encryption library.
github.com/kickthedragon/NTRU-SharpI wrote a C# wrapper for NTRUMLS C library, a quantum resistant signing library.
github.com/kickthedragon/NTRUMLS-SharpFractal (now Frink) is creating a digital currency called FRINKS, designed to be evenly distributed among its users. It's primary goal was to use its currency in a sybil detection algorithm to solve identity verification issues prevalent in the crypto currency world. I co-founded the company with Matt Czarnek and Iban Eguia. Using Redis and Rust, I contributed to the development of the REST api (server and client) as well as the website. I also wrote the corporate profile and other business documents.
frink.global